Definitely a decent game!
I quite liked the artistic style of the game, the use of the grainy textures worked well with the whole aesthetic of Madness and the animation was pretty good as well. I guess my main issue with the game is that some things need to be neatened up a little bit so that it plays smoother. For instance at the start when it tells you the controls, that could be done a lot quicker so that you're not left walking around the first room wondering how to get out.
Overall, the controls were fairly responsive but I did feel like in some situations the combat could be more exciting. For example, I really think you should have made the character you're currently not controlling be controlled by AI as it's difficult to make the most out of the duo when one is always just walking around not shooting. Also some of the enemy AI could be toned a bit, for example when I was first fighting the Auditor, he just kept teleporting and reappearing in exactly the same spot making it very easy to beat him.
Anyway, I hope you make a sequel next year and like I mentioned before I thought the overall style of the game was well presented, so great job.
Thanks alot for the great review, I probably will be making another Madness Game next year so keep an eye out for it!
This is certainly not your average physics based bike game, there's so much more to it. I played a good couple of hours of this and I've got to say it was really fun. The prospect of buying new upgrades and completing the challenges really kept me playing and added some great reply value. The artwork is excellent to look at and seemed consistent throughout and I'm glad that humour was delivered well in this game, both visually and with audio.
Brilliant game, keep it up!
A true Newgrounds classic!
I remember playing this the day it came out in 2007 and was amazed by the shear quality and effort put into the game. As well everything else, I was really happy with the smoothness of the gameplay. When you jump and move from side to side the controls are really responsive and makes the gameplay really comfortable. I was also impressed with how you guys kept adding new characters and kept maintaining the game since it's release which shows real dedication to the project.
The character side of the game is well supported especially with the brilliant artwork at the end of each chapter. The character roster is also very big which is great game value and the prospect of unlocking new things by earning in game currency is a very nice touch.
This is obviously an amazing game and hope at some point in the future a sequel will be released!
This game is both challenging but most importantly a refreshing addition to the Madness Combat Flash game genre. You could have easily made a Madness themed platformer (which admittedly would have probably still been fun) but you opted for a cool strategy/puzzle based game instead, which totally makes the game unique.
I first played this game last year on Madness Day and to be honest didn't really understand it so I gave up. I guess I didn't really give it enough time to get used to the controls and rules of the game engine. Then recently I was looking through some games and rediscovered this and really got into playing it. Each level seems to be well thought out and as mentioned before pretty challenging, although the learning curve should maybe be a little smoother. I spent a good few hours playing it and thoroughly enjoyed it, the arsenal section is the icing on the cake as it's always nice to earn new weapons and feel like you're making progress on multiple levels. The rule about only firing two handed weapons forward brought balance to the gameplay and showed me that a lot of detail was applied when producing the game.
I'm actually still stuck on the final boss and have doubts about completing it anytime soon. This brings me onto my only real criticism of the game. The boss battle levels don't really function in the same way as the normal levels and makes things feel rather inconsistent. When you play a boss battle for the first time you don't know where the boss i going to move so you have to rely on trial and error which can get a bit frustrating. It's only after the 3/4th attempt that you start to get the hang of the boss' route and can start making some decent progress.
In conclusion this is an excellent and well thought out game, I hope you guys bring out another awesome game this Madness Day!
This is definitely the best Flash game I've played in a long time. Technically it is very impressive, especially with the online multiplayer elements and smooth gameplay. The general art direction was very detailed and consistent throughout. I often found myself just stopping and admiring the backgrounds as they were so well made. (Not to mention the good use of parallax for the backgrounds when the character moves around). The story was a breathe of fresh air and sophisticated, it was perhaps a brave move to combine a platformer game with philosophical elements but it certainly paid off.
As for glitches, I didn't encounter many which was great but there was one on the DeathCards gametype. On two occasions when i was fighting a computer boss it would say it was their turn but they just wouldn't do anything, I even waited for about 5 minutes but still nothing. This was a little irritating as I had to quit and count it as a loss.
But all in all it's a fantastic and sophisticated game with incredible replay value and is a visual treat. I'll look forward to your future games!
I did like the game, it was certainly very original and had some funny, memorable moments. My only real criticism is that for most of the times when you have to pick a method of doing something you have to rely on the process of elimination considering that it was pretty random. And I know it's meant to be that way but it would be nice if it was a little more interactive. For example, once you pick a method you can then click another deciding factor whilst the animation is playing to determine another outcome. But I still had fun, keep up the work!
Hmm yeah that's a good idea. The only problem is, the more paths I add the larger the game gets.
Love this game
There's something about this game which I find really touching. I think it's the combination of the music and the idea that you and your little buddy work together to progress through the game. This is an amazing game.
I wasn't too keen on this game to be honest, mainly due to the low quality graphics and the inconsistent art style. It also seemed to me that the perspective views in most of the rooms were not accurate. For example in the garage, Snakebite's car is drawn from a back view when it should be a perspective view to match the background. Also some of the animation was pretty questionable, the main walk cycles for Snakebite are quite odd, it sort of looks like he's half asleep and stumbling along. Anyway there were some good points to the game. I liked the voice acting and the choice of music used, also in the beginning cutscene I thought the lip synching was good.
All in all this game isn't my cup of tea but it's obvious that you've put some effort into it, good luck in future games.
well it's all a learning process... sorry it wasn't your cup of tea Nicholas.. :(
Despite the bad artwork and the often cringeworthy cut scenes this game isn't half bad. I played it for a bit on Robot Day and quite like it and now that I remembered this game I'm going to try and complete it. Ut is a long game which is good and it's obvious that you have put a lot of effort into it. Anyway, cool game, but the thing I've been wondering is why is it called Moovlin PC, obviously it's on a PC if it's a flash game...anyway yeah.
it was fun
I spent a good half an hour playing through it and it was pretty fun. At first I didn't understand why the gems kept moving from side by side every so often then I realised it was on Wind Mode. Anyway, it was an enjoyable game to play, I did encounter some glitched such as points not adding to the to the total score sometimes and gems floating off in strange directions but overal it was good.
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