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Nicholas-Deary

Age/Gender: 18, Male
Location: Newcastle, England
Job: Student

If you need art/animation for your site, send me a PM and I will get back to you.

Newgrounds Stats

Sign-Up Date:
5/12/06

Level: 30
Aura: Light

Rank: Private
Blams: 991
Saves: 1,552
Rank #: 2,597

Whistle Status: Bronze

Exp. Points: 9,370 / 9,990
Exp. Rank #: 1,427
Voting Pow.: 7.11 votes

BBS Posts: 5,929 (4.46 per day)
Flash Reviews: 171
Music Reviews: 2
Trophies: 33
Stickers: 12

All Flash Reviews

171 Reviews | 57 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318 ]


Score: 10
Chain Mail

"Really like it!"

submission: Chain Mail
date: November 1, 2008

I loved this one, you've got a nice experimental style going on, the establishing shot at the start gave a good overview of the story world. The continuity editing was well placed, I noticed a bit of the 180 degree angle editing as well with the dialogue between the mother character and the son character. The juxtaposition between a seemingly freighting scenario and a calm one was well timed and amusing and the ending was pretty hilarious as well.

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Score: 10
Co-operation

"Seriously Liked this!"

submission: Co-operation
date: October 2, 2008

Yeah man, this was really fun. I really enjoyed the gameplay and I loved the coin/unlock system. I think you should definitely make a split screen two player version or even an online version! As for the bugs, I did notice a few, unfortunately, I'll note some down now so you can fix them later:

-On the level 'Shaft' if you take your guys past the elevator and keep going to the right, you reach a white space and if you make your guys move into it, the game will crash your computer until you deactivate the game script.
-Also on the level 'Shaft' if you make one of your guys go into the elevator and press him up against the left wall of the elevator, he will be transported to the finishing flag.

They're the only main glitches I've found, one thing I would say though is to not have to do that tutorial level everytime you play it again.

Anyway, this is a fantastic game and I wish you all the best for your future projects!

October 2, 2008

Author's Response:

Okay thanks. I'm thinking of updating, but Newgrounds stops me every time to say YOU'LL LOSE ALL AWARDS AND TROPHIES N SHIT IF YOU UPDATE IT NOW. So I'm kind of deciding on it.

No way are you getting online multiplayer. I'd have to be a rocket scientist to get that shit sorted.

Oh, and press Enter to bring up the pause menu and GO BACK to go to the level select. You can do this even in the tutorial level.

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Score: 1
Madness Scene Creator 3

"Dissapointing..."

date: September 23, 2008

It's almost identical to the last one and in any case, isn't it just Krinkel's artwork ripped off, put on a stage with a drag and drop function? The only new feature here is the rotating thing and it turns out you got someone to code that!

September 24, 2008

Author's Response:

No, I got someone else's code and used that.

These aren't even Krinkels' sprites, they're sprites I made myself.

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Score: 10
Survivors, City of Death

"Excellent"

date: September 20, 2008

I really enjoyed this flash, I thought that the storyline may have been unclear at times, but that's not really important as long as there's some good memorable action sequences which there were! I loved that shot right after you seen the main protagonist on his motorbike, the one with the buildings. I also loved the panning bird's eye view of the city as well. The buildings looked a little bit like you rotoscoped them, but if you didn't I'm sorry.

I think that this has quite a lot of Madness connotations and denotations which were conveyed in the mise en scene of the majority of the scenes. But I would also say that it is more leaning towards the 'Thing-Thing' series than the Madness series (and yes, I know that 'Thing-Thing' was inspired by the Madness series) in the way that the character's feet were separate from their body. In the 'Madness series' they are tucked under the torso segment.

Overall, this is a fantastic piece of work, you should be very proud of yourself and I hope the score rises because you deserve a good award for this.

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Score: 10
SMALL

"AWESOME!!"

submission: SMALL
date: September 18, 2008

Man, how did I miss this coming through the portal?! Anyway, I loved this, I especially liked the new intro you have -very retro and stylish- I loved the menu screen and also I loved the whole concept and animation of the main plot line.

Actually, when I first saw this when you showed me the preview about a month ago and when I was watching it now, I thought to myself how much you've improved with you're animation and art. This sort of stuff could get on TV no probs and I'm not just saying that.

Awesome job as always morrow!

September 23, 2008

Author's Response:

ooh you liked the TUCKER thing! I'm glad you liked it. I'm happy with it too. TV? lol, you're so nice nick :)

talk to you soon, we've got to get some stuff going. :D

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Score: 10
Zero Madness Prev.

"very nice!"

submission: Zero Madness Prev.
date: September 13, 2008

This was very well presented and you got the whole Madness style and animation pretty much spot on. The only bad thing was that the quality settings buttons was too big, but that's only a minor thing. Can't wait for the whole movie!

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Score: 10
Sprite TV 3!

"Found a glitch! But awesome submission."

submission: Sprite TV 3!
date: August 19, 2008

If you choose to put the grid on in the preloader application, it shows up on the rest of the movie, I suggest you change that quickly! Anyway, awesome job you guys as always.

August 19, 2008

Author's Response:

I know. We're working on that. :)

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Score: 4
The Orange Box Collab

"not very good."

date: July 10, 2008

Firstly, I don't know about the rest of you but throughout the whole thing the sound kept cutting out in the middle of parts completely ruining the plot. Also, the Portal parts were mostly just annoying, the 'Cake is a lie' phrase is so annoying now that it just makes it unpleasant to watch the phrase being plastered on the each Portal part every 2 seconds. Most of the stuff wasn't drawn up to scratch and need to be thought through better and i'm pretty sure there was a lot of tracing going on especially in the Team Fortress parts.

There were some parts I did like however, my favourite one was when the engineer, medic and soldier are in the house and then the spy saps the engineer's sentry.

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Score: 10
Monster's Dream

"Amazing!"

submission: Monster's Dream
date: July 7, 2008

The background design's were Brackenwood quality for sure especially the stream animation. The animation was also very well done, excellent job.

July 7, 2008

Author's Response:

! another brackenwood comparison :o this to me is a HUGE compliment, but like i said before, he's on a much higher level than i am. but also like i said, one day i'll be there :D

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Score: 10
JonBro's Newgrounds Pass

"Awesome!"

date: June 27, 2008

JonBro let me play this like 2 months before he released it here, I was very flattered! Great job JonBro, but I had to skip frames on the raw .swf to get the end as the questions were very tricky. But tricky is good, people will play it more or they will just get a walkthrough.

=D

June 27, 2008

Author's Response:

Thanks! I can type you up a walkthrough if you want one =)

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